Familiar Quest
***
Setting sun painted the empty school corridor in shades of pale red. Her steps were echoing. There was no rational reason to be uneasy. In her three months as a high school student she walked that corridor numerous times. The sun was deep crimson and the only steps she heard were her own. The young woman tightened the grip on her satchel. She looked behind her and saw no one.
She thought she felt something on her shoulder. Warm gaseous hand.
Space instantaneously distorted and among swirls of smoke the high school girl was forced on the floor. Splash. Despite the sudden lack of light her eyes registered ripples on the surface of water. The tips of her hair, her hands and knees were immersed in an ankle-deep pool of water. Split second later she no longer felt the pressure on her shoulder. She could smell the aroma of burned candles and cocoa.
Decision: Split second reaction?
***
At last, after weeks of neglect I’m able to devote more time to Quests. Familiar Quest’s premise will be similar to Familiar of Zero, both novels and anime were ripe with potential, yet ultimately severe disappointment. Familiar Quest will also be based on a brilliant solo online RPG session I played in. The session was played via communicator, which enabled greater interaction when compared to PBF Quest. Still, I’ll try to capture the excitement I had during the game.
One of the thing that made the session I played in were multiple types of rolls. Fate Rolls to see if the destiny wants to mess with my character or not just yet. ;) We’ve came to love the low results on Fate Rolls, since put new spin on action and kept the pace quick. We’ve also had extremely entertaining Dream Rolls and random assortment of standard degree of success roll. In Familiar Quest you have the right to invoke Fate Rolls to either get some sort of random encounter or to spice up the current scene. If enough people request it, I’ll roll the dice.
Second great aspect of the session was my character. I played as modified Human!Ryoko Asakura from the Disappearance of Haruhi Suzumiya. Unless there are no objections or other ideas, I propose that she was your character as well. Intelligent, sociable, athletic class representative and model student with great body. Yamato Nadeshiko in the making. Slightly impatient, with affinity to pointy, slashy and stabby objects and a little bit possessive towards her quiet friend, Yuki Nagato.
Meta-Decision: In all probability our character will become a familiar bonded to a mage. The bond could be either weak, moderate or strong. Choose and vote according to your preference. Consider issues like language barriers, empathy, telepathy, privacy, control, synergy bonuses in combat, amplifying the spellcasting of our mage ect.
Meta-Decision: Equipment. Decide what our schoolgirl had with her when she was summoned.
As with Magical Girl Quest, I’ve prepared
Familiar Quest Factsheet.