Yeah, yeah, another quest, by me. I mentioned it a while back in the KHVD thread that I was considering a Naruto/Star Wars Crossover Quest. Well, here it is.
Except not quite yet. First, prep.
The conceit of this quest is simple: An single, average Shinobi from the Naruto universe has, by being caught in a space-time Jutsu, been thrown to a Galaxy Far, Far Away. From there, we'll play it by ear.
Before we get started with the quest, I need you guys to help build your character. First, you have two POVs to choose from:
The first is The Shinobi, tossed into another world and time, must find a place to stay, a way of life, and maybe, POSSIBLY, a way back home. The Shinobi is Chunin Rank, but will likely spend most of their beginning working alone. You'll choose their name, what time period he/she comes from (For example: The First Shinobi War, Naruto Part 1, The Fourth Shinobi War, etc.), where they come from (Leaf Village, Land of Rice Paddies, etc.), some backstory (if you don't I will), their age, gender, and appearance, and their stats. The only constant is that this ninja will come into contact with a foe with Space-Time Jutsu, and will have been caught in said jutsu. If you apply a clan of some sort, their traits will take up a few of your power slots (see below).
The other option is a member of the Jedi Order, a Padawan to be exact, with more skilled allies to help you along. You'll choose their name, race, the planet they were picked up from, some backstory (again, if you don't I will) gender, appearance, age, and stats. The Padawan starts later in The Shinobi's story, which I will set up. If you choose a race known for specific powers, their traits will take up a few of your power slots (again, see below).
In both cases, they can't be characters named in the Naruto/Star Wars canon. You can be an Uchiha, but you can't be Sasuke Uchiha, or Madara Uchiha, or
Setsuna Uchiha or... you get the picture.
Second, we'll need some stats. Unlike my KH Quest, there will not be much in the way of leveling up. Instead, we'll be building characters based on
This tutorial, with some changes:
First, the Ranks. I've added room for younglings and other characters.
- Rank 0: Examples are Younglings or Academy Students. They get about 90 Points to spend on stats, to start with.
- Rank 1: Examples are Genin, Clone Trooper Flunkies, B1 Battle Droids, and Padawans. They get about 100 Points to spend on stats, to start with.
- Rank 2: Examples are Chunin, B2 Battle Droids, and Jedi Knights. They get about 110 Points to spend on stats, to start with.
- Rank 3: Examples are Jounin, ANBU, Boba Fett, Jedi Masters, most Space Fighters, etc. They get 120 Points to spend on stats, to start with.
- Rank 4: Examples are the Kages, Sannin, Akatsuki, most people in the Jedi Council, Darth Sideous, and Battle Cruisers. They get 140 Points to spend on stats, and their likelihood of gaining more is limited.
- Rank 5: Examples are Tailed Beasts, the Death Star etc. These get 150 Points to spend on stats, and will not gain any more.
For most characters the stats will be:
Strength: This is your physical strength and muscle. Your ability to carry heavy objects, or jump high, or climb a building, or swing a heavy weapon, is based on this. A good way to think of this is that you can bench press 20 lbs for every point you put into this. 9-10 points is the average for men, and 6-8 is the average for women.
Constitution: How naturally healthy you tend to be. This affects your ability to take a hit, resist disease and poison, and even how much alcohol they can handle. Someone with high constitution but low stamina can take a nice bunch of hits, but will tire out in a marathon fight. The average person lands on a 9-10 here, but a ninja or a droid's average is about 12-14.
Stamina: How long you can resist exhaustion when giving your all. A person with high stamina but low constitution is able to run for days on end, but if their foe catches up, they probably will not be able to take a hit. The average person has a stamina of 9-10, but ninja, jedi, or droids usually land anywhere between 14-16.
Agility: How good you are at moving your body. How fast you are, how good you are at dodging, jumping precision, etc. Someone with high Agility but low Dexterity may dance and dodge around the battlefield, but their skills with precision instruments tends to suck. 9-16 is about average for a Ninja or Jedi, but normal folk tend to hit 9-10.
Dexterity: How good you are with your fingers and wrists. This is used for how good your aim with a weapon or your fists are, and how skilled you are with computers, handwriting, Handseals, and the like. A person with high Dex but low Agility may be clumsy at times, but are really good at mechanics, or a well aimed shuriken to the head.
Intelligence: The ability to learn, memorize, and keep track of information in your head. Low intelligence people are not very good at remembering things, or learning in general. A character with a high intelligence but low wisdom is book-smart, but are not exactly good at applying what they know to situations. Your average Intelligence ranks about 9-10.
Wisdom: Common sense, and cunning. A person with low Wisdom tend to be very gullible, very easy to manipulate, while wise characters will be like Shikamaru and be able to predict most foes' general tactics. A character with high Wisdom and low Intelligence is street-smart, but isn't likely to remember information they can use. Your average person is on a 9-10
Charisma: How good your character is at talking with others. People with low Charisma are REALLY bad at diplomacy, or getting people to join their cause, while high-charisma characters are practically magnetic. A person with High Charisma but low Comeliness is likely to be ugly as sin, pushing away most on instinct, but those who get to know you are more likely to want to stick with you. 9-10 is the average level.
Comeliness: How pretty your character is. Basically, how attractive your character is, physically. Because beauty can be useful too. A person with high Comeliness but low charisma may be beautiful, but is painfully, PAINFULLY shy. 9-10 points is the average person.
In all cases, anything above 18 is godlike.
For ships:
Capacity: This is the ship's ability to carry heavy objects. What kind of weapons or cargo they're outfitted with depends on this. Your average escape pod or starfighter has a capacity of 1-4. The Death Star has a gargantuan capacity of 23.
Studiness: This is how good the ship's armor is. Your average ship has a Sturdiness of 13-15. The Death Star has a godly 20, except for one, little spot...
Energy: This effects how much energy your ship will have for shields, special weapons, lighting, etc. Your average ship has 10-12 Energy. The Death Star, when fully armed and functioning, has 25 Energy. All the better to blow your planet up, my dear.
Manuveurability: How fast your ship is. 12-16 is about average for a fighter. When dogfighting, fighters combine this with their pilot's dexterity. The Death Star has 9.
Precision: The average accuracy of the ships' weapons. This is combined with the pilot's dexterity to make shots. The average is 9-10. The Death Star has a total of 15.
Computer Storage: How much data on things your ship can keep in its computers. Your average fighter has a computer storage of 9-10, your average warship usually ranks about 14-15, and the Death Star ranks 18.
Navigation: How much the ship's onboard computers can take care of long-distance navigation. This affects your ship's accuracy with Hyperdrive, and how well it can drive without someone at the wheel. The Death Star doesn't need this, it always has plenty of people working the navigation when it needs navigating, so it dumped this at 5. The average for a ship is 10-12.
Communications: How good are your ship's communications? Are they secure? Are they clear? And most importantly, can they do that hologram thingy!? The Death Star has a full communications array of 20.
Shine: How pretty and comfy your ship is. The Death star is always kept nice for its occupants (excepting the dirty rebel scum, we have special places for them), so it has a beautiful shine of 15.
At certain points in the story (like a time skip where the Padawan becomes a Jedi Knight in their own right, or if you get your hand cut off), your character will gain (or lose) points.
Now, after this, you have Powers and Flaws.
Powers are your special traits and skills, your Jutsu or specialties in the Force. You get six slots for these, and they come in two varieties:
Major Powers are your BIG powers. Most Bloodline Limits, Invented/Rare Jutsu/Force Techniques, Special/Legendary Weapons/Armor, Big Summons, Natural Gifts in certain skills that are odd for your stats (IE being an amazing puppeteer or Piloting with low Dexterity, Medical techniques or Hacking without Intelligence and Dexterity, mastery of wielding a Lightsaber without the Force, etc.) are examples of Major Powers. They each take up 2 Power Slots.
Minor Powers are less over the top, but can have certain perks to them. Having an Animal Companion/Small Summon, having a natural sense of direction, most Jutsu/Force Powers, the ability to speak/learn multiple languages, and resistance to mental attacks are all examples of Minor Powers. They each take up 1 Power Slot.
Flaws are as important as your Powers. You HAVE to have 2 flaws, at least. Every 4 flaws you take other than the first two, however, give you a single Power Slot to fill. Flaws can include being terrible at something despite your stats, getting lost easily, not having even basic weapons training, not having Chakra (Kinda like Rock Lee, but without the awesome sensei), having night terrors, insomnia (with all the related problems of insomnia), chronic lateness, a gambling/drinking/etc. dependence or addiction, psychological disorders, injuries, illnesses, etc.
Powers and flaws can be just about anything you want, though I as the GM have to approve it and add it to the list of Powers/Flaws you can take, so that the other players can decide whether they like it or not. I'll give you all about two weeks (or until you're ready, the two weeks are just so you have time to enjoy your holiday) to discuss and decide how you want the main character. I know this sounds like a lot, so if there are questions, PM me (or post it here) and I'll answer them as best I can. All this is mainly to avoid doing all this work in the future. Note that you can also keep those Power Slots open so you can learn something later if you like.
I guess the first thing you can do is decide whether you're the Padawan or the Shinobi. Note that due to the mechanics of this world (Which will be explained more in-depth later) Chakra and the Force are mostly incompatible with each other; The Midichlorians that communicate with the almighty Force for you also clog up your Chakra network, which needs to flow in order for Chakra to come out.
Yes, that means that Rock Lee would have had potential to be an UNSTOPPABLE Jedi, at the very least until he started busting out the Eight Gates, which probably opened up his Chakra Network too much...
Oh my... Drunken Jedi Style.