Re: Numbers vs pure RP discussion
Unread postPosted: March 15th, 2012, 6:32 am
Ah well....point taken. True it's ridiculously number crunchy but that's how casting works in the game. Number of mitigators vs spell cost. I can understand wanting to avoid all that math. Until Serbii used her arcane mastery of spread sheets it took forever to calculate spells. As is, I think that if you hammer out a system it'd be good and I'd probably use it. The RNG is a cruel deity but one that makes things interesting.gman, the Scholomance system for creating spells is many things, and simple is not one I'd really ascribe to it. So I was taking a little poke at the system you came up with (and its revisions) as being more complex/number-crunchy than I'd prefer the jutsu ranking system to be. Also, your system doesn't care how powerful the technique is, merely how much mana it takes to cast. This system doesn't care how much chakra it takes to cast (except possibly if it's enough to effect the ranking?), just how powerful it is.