But the entire list of things a wizard can do boils down to "hit them until they stop moving", with the only difference being 'how' they hit them, as gman puts it. Warriors don't get innate variety of stuff to do like magic users do with their spells. They have to pick feats that open up the variety. Sunder, Trip, Power Attack, etc. So maybe the player hates the idea of having to pick his abilities from feats instead of predetermined spell lists so all they have to do is pick spells and cast them?Wizard
Blow them up
Make them kill each other
Levitate them and use their body as a weapon
Feed them to eldritch horror
Suck out their soul and put it in a jar
etc, etc.
Except since fighter suck at tactical combat, this just makes the game more frustrating for them. Seriously, fighters get nothing. no powers, not even skills. More detailed tactical combat means they are doubly screwed by not having tumble or balance as class skills, in addition to lacking any magical way of negating terrain obstacles.It also depends on campaign/play style as well.
If you want fighters to be interesting - make tactical combat interesting.
From his new fic Long Night of the HarvestDon't forget: Mass Effect is powered by magic space rocks. Evangelion is powered by Your Mom.
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